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  • Update Regarding Multitracks + Registration

    It's clear that this thread needs some love and attention. A lot of the links have either expired or been miss-labelled. With the amount of tracks there are, this is quite a practice. I have made the decision to lock this thread from further replies and to put out this notice that I will be refreshing this thread with updated links and guidance where needed.

    I will update the thread on multitracks and the first post with any forth coming updates about this in due course. For information - I have also disabled user registrations to do some tidyup. Stay tuned.

items

In pencil and paper games and computer and video games, an item is an object within the game world that can be collected by a player or, occasionally, a non-player character. These items are sometimes called pick-ups.
Items are most often beneficial to the player character. Some games contain detrimental items, such as cursed pieces of armor that confers a negative bonus to the wearer and cannot be removed until the curse itself is lifted; the means to do this may be costly or require a special item. Some items may also be of absolutely no value to the player. Items are especially prevalent in role-playing games, as they are usually necessary for the completion of quests or to advance through the story.
Sometimes certain items may be unique, and only appear once at a specific location, often after completing a particular task. Other items may appear frequently, and not give a big bonus alone, but when many are collected. Games may differ on how the player uses an item. Some games, many in the Mario and Sonic series, an item is automatically used when the player character comes into contact with it. There are also games, such as those in the Streets of Rage series, and the first Prince of Persia games where the player character may walk over an item without collecting it, if they do not need it yet, and the player must push a particular button for the character to collect it, but it still used immediately, when the button is pressed. Other times, some games, like many role playing games, an item can be collected either automatically or manually, but will not be used immediately, the item can be carried around and used manually either straight away if they wish or at a later time when the player needs it.

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